AI Insights · Timothy · October 2022
Top 5 Pokemon Collector Games Performance in Israel - Q3 2022
Explore the performance of the top 5 Pokemon collector games on a unified platform in Israel during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 Pokemon collector games in Israel showed varied performance across different metrics, including downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights trends that provide insights into the popularity and engagement of these games.
Monster Squad Rush from TapNation saw an interesting journey in weekly revenue, which peaked at $22 in mid-August before dropping to $6 towards the end of September. Weekly downloads for the game began at around 12.1K in late June but experienced a decline, settling at approximately 3.7K by the end of September. The game maintained a relatively stable number of weekly active users, starting at 32.1K and ending the quarter at 26.5K.
Pokémon GO by Niantic, Inc. demonstrated consistent performance with weekly revenue hitting a high of $14.3K in late August and fluctuating around $9.5K to $10.5K for most of the quarter. Weekly downloads remained relatively stable, averaging around 2.6K to 3.5K. The game also maintained a high number of weekly active users, consistently around 165K to 168K, with a slight dip to 158K in mid-September.
Monster Catch 3D from HOMA GAMES had no reported revenue during this period. Weekly downloads started at 2.4K in late June but declined to about 1.2K by the end of September. The game’s weekly active users followed a similar trend, starting at 9.7K and decreasing to roughly 6.5K by the end of the quarter.
Pokémon UNITE from The Pokemon Company saw weekly revenue peak at $814 in mid-August, with other weeks ranging between $178 and $625. Downloads fluctuated, peaking at 1.7K in early August and dropping to around 657 in mid-September. Weekly active users showed a steady trend, starting at 11.7K and ending the quarter slightly higher at 12.3K.
Monster Box! by Yso Corp experienced a peak in weekly revenue of $81 in late August, with other weeks varying between $16 and $61. The game’s weekly downloads began at 1.1K in early July, reaching a peak of 1.3K in late August, and then dropping to around 569 by late September. Weekly active users started at 2.5K in late June, fluctuating throughout the quarter, and ending at approximately 1.6K.
For more detailed insights and data, visit Sensor Tower.